SparkEd Quizizz 2023

SparkEd Quizizz 2023

Professional Development

10 Qs

quiz-placeholder

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SparkEd Quizizz 2023

SparkEd Quizizz 2023

Assessment

Quiz

Professional Development

Professional Development

Medium

Created by

Symbol Fabellon

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the title of the UNESCO Futures of Education Report launched in November 2021?

Reimagining Our Futures Together: A New Social Contract for Education

Rethinking Education and Shaping the Future: A new Vision for Learning

Transforming Our World Through Knowledge and Learning: A New Agenda for Education

Building a Better Future for All: A New Framework for Education

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many people participated in the global consultation process that informed the UNESCO Futures of Education report? (Pick the closest estimate)

Over one million

Over five million

Over ten million

Over fifty million

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

TRUE OR FALSE. In the UNESCO Futures of Education report, AI is one of the main challenges that the report identifies for education in a world of increasing complexity, uncertainty and fragility.

TRUE

FALSE

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the Technology Integration Matrix, which of the following is the highest level of technology integration?

Adaptation

Transformation

Infusion

Adoption

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following learning environments is NOT found in the Technology Integration Matrix?

Goal-Directed

Active

Constructive

Adaptive

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following blended learning model features a learning design where transfer of information is done online and the classroom time is maximized for processing student understanding and application of learning?

Learning Playlist

Station Rotation

Flipped Learning

Whole Class Blended

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is described as using game-based mechanics, aesthetics, and game thinking to engage, motivate, promote learning, and solve problems in non-gaming contexts and environments?

Game-Based Learning

Play and Learn

Gamification

Active Engagement

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