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Platformer Game Exit Ticket

Authored by Sue Susman

Computers

6th Grade

Used 11+ times

Platformer Game Exit Ticket
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the choices in the image will cause a sprite to move to the left?

A

B

C

D

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the choices in the image will NOT cause a sprite to move up?

A

B

C

D

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of choices in the image will cause a sprite to constantly move along a horizontal line from the left to the right and from the right to the left?

A

B

C

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

If you'd like to animate this sprite as it's moving to the right, where would you place the 'next costume' block?

A. Right after the 'when right arrow key pressed' block

B. Right before the 'repeat until' block

C. Inside the 'repeat nuntil' block

D. After the 'repeat until' block

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The code in the image places Pico in his starting position, and then for the entire duration of the game, it makes Pico fall if heʼs not on a platform.  If we were to substitute the green inside the ‘color is touchingʼ block by another color, which of the following might still stop Pico from falling?

Orange

Yellow

Blue

Purple

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The ‘go to front’ block places a sprite in front of all the other sprites. It can be found in which category of blocks?

Looks

Sensing

Motion

Operators

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The ‘fire’ sprite in your project is not currently showing. Which of the following actions will cause it to appear on the stage?

Clicking the show box inside the sprites properties

With the 'fire' thumbnail selected, going to the 'Looks" category and clicking on the 'show' block once.

Adding code behind the 'fire' sprite to show this sprite when the green flag is clicked, and then clicking the green flag

All of the above

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