Gamification

Gamification

Professional Development

6 Qs

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Gamification

Gamification

Assessment

Quiz

English

Professional Development

Practice Problem

Medium

CCSS
RI.9-10.4, RL.5.6, RI.11-12.8

+7

Standards-aligned

Created by

Carolina Jimenez

Used 31+ times

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6 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Media Image

What is the main goal of gamification?

Having a funny and engaging learning environment where students are motivated to participate through challenges looking for a reward and as teachers we have to monitor their progress.

It is useful when you do not have other resources to use in class.

It is used to have fun

It is the used of game elements such as points, leaderboards, challenges and badges inside the classroom.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the difference between games, gamification, and game-based learning?

Games are a funny way present new content in the class.

Games are used for entertainment while game based learning is the use of games to meet learning objectives and gamification is about the application of game-like attributes to motivate and encourage the learners to achieve the desired learning outcome.

Gaming is a play-based element in a course. While Gamification means to add game elements to your course

In gaming, the goal is to use a game to achieve a skill or learning objective. The game is embedded into the course.

Tags

CCSS.RI.11-12.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RI.9-10.4

CCSS.RI.9-10.4

3.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Media Image

Choose the correct strategy:

Challenges

Point System

Feedback

Avatars

Challenges

Suprises

Mistery Box

Leaderboard

Challenges

Badges and points

4.

OPEN ENDED QUESTION

3 mins • 4 pts

Media Image

Why is it important for students to receive feedback on their answers instantly?

Evaluate responses using AI:

OFF

Tags

CCSS.RL.5.6

5.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Media Image

What are the benefits of gamification?

Promotes motivation and students´ participation in class

Creates a funny learning environment

Students feel like they have ownership over their learning and learning becomes visible through progress indicators

Earning extra points in class

6.

OPEN ENDED QUESTION

5 mins • 3 pts

Media Image

Describe how would you apply the gamification process in your own classes

Evaluate responses using AI:

OFF

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.8.7

CCSS.RL.9-10.7

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