Search Header Logo

Gamification and Social Media in the Classroom

Authored by Marcy Jorn

Instructional Technology

1st - 5th Grade

Used 3+ times

Gamification and Social Media in the Classroom
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Which is an academic benefit of using Social Media in the classroom?

Students can create Tik Tok challenges for their friends.

Posting pictures of the the teacher while teaching.

Usage Improves literacy and reading skills,

To secretly pass answers around the classroom during a quiz.

Answer explanation

Online messages, comments, news, articles, and texts to be read motivates students to read and join with written responses.

(Willbold, 2019)

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Gamification will ____________ traditional lessons into _____________​ learning ______________ .

transform

enhanced

experiences

fix

boring

lessons

ruin

chaotic

disasters

Answer explanation

Gamification will ignite student learning and keep them engaged.

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Which are social benefits of using Social Media in the classroom?

Students can connect and communicate on their time.

Students communicate under supervision of adults.

Helps prepare them for the future.

All choices

Encourges students to practice communication skills.

Answer explanation

(a) students can communicate with each other any time

(b) most sites used in classrooms include teachers and parents

(c) these students will have a lifetime of digital communications.

(Willbold, 2019)

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

There are no academic benefits to using gamification in the classroom.

True

False

Answer explanation

Gamification in the classroom promotes problem solving, encourages creativity, stimulates curiosity, and engages students.

(Maloy, Verock, Edwards, & Trust, 2021)

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

A social benefit of using gamification in the classroom is ...

Students argue about who is better.

Students practice collaboration and cooperation skills.

Students play games together at recess.

Answer explanation

When students are put into teams they must work together, have discussions, listen, and think critically.

This even benefits those students who actively participate by providing modeling.

(Maloy, Verock, Edwards, & Trust, 2021)

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

It is safe and acceptable to begin using social media in the classroom while you are looking for your school or district guidelines.

True

False

Answer explanation

Family Educational Rights and Privacy Act (FERPA) requires the district to have guidlines and consent in place for use of social media.

(Higgin, 2017)

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

A safe and appropriate use of social media for a teacher in the classroom would be...

to create a separate social media account to be used just for the classroom.

to use their personal social media account for the classroom.

to use a student account for the classroom.

Answer explanation

Best practices for privacy include setting up a separate professional account to be used for social media in the classroom and check all privacy settings.

(Higgins, 2017)

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?