Object Oriented Programming

Object Oriented Programming

11th Grade

9 Qs

quiz-placeholder

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Object Oriented Programming

Object Oriented Programming

Assessment

Quiz

Computers

11th Grade

Medium

Created by

Abbi Bennett

Used 37+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A blueprint which can be used to create an object. Contains methods and variables.

Constructors

Classes

Objects

Properties

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A child class gains methods and properties from the parent class.

Inheritance

Objects

Attributes

Methods

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A special kind of attribute. Has a "getter" (__get__), a "setter" (__set__), and "delete" (__delete__) method.

Objects

Properties

Methods

Attributes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Created when a new object is instantiated and isn't available to other objects. They are accessible by methods but declared outside methods.

Instance Variable

Methods

Inheritance

Classes

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Used in objects to hold data. They are similar, but different, from a variable.

Class Variables

Objects

Attributes

Constructors

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A special method that Python uses to instantiate an instance or object. They assign values to instance variable, and are always named "__init__()"

Instances

Attributes

Constructors

Methods

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Created inside a class but outside any methods. Can be changed by calling the class variable, but changes may impact all places that the variable is used.

Methods

Constructors

Instance Variables

Class Variables

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Functions available only to objects of that type. Defined within the class and perform some actions that are helpful to that specific type of object.

Classes

Inheritance

Constructors

Methods

9.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

An object recreated by following the "blueprint" defined by the class. It "inherits" the methods and variables from the class it was created from, however the data may be different.

Objects

Properties

Instances

Attributes