Search Header Logo

Unity Gmetrix Review Chapters 16-20

Authored by Melinda Hester

others

Used 18+ times

Unity Gmetrix Review Chapters 16-20
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

45 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To Simulate the echoing and distortion of a type of sound environment such as a cave, arena, or forest, which of the following audio components would be the best option to use?

Audio Listeners
Soundscapes
Reverb Zones
Flange Filters

2.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To make a sound play over and over, which of the following needs to be checked?

Replay
Looping
Continuous
Repeating

3.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To modify the volume of an audio Clip, the clip must be applied to:

An Audio Source Component
An audio clip modifier
The amplitude of audio mixer
A sound property component

4.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Which option begins playing the sound as soon as the GameObject loads?

Play on Awake
Begin on Start
Wake on Opening
Sound.PlayOnEnter

5.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Media Image

What is the effect applied to the Soundeffect group in the picture called?

Option 1
Snapshot
Attenuation
Flange

6.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Which of the following audio formats is NOT supported by Unity?

MIDI
MP3
OGG
WAV

7.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

If you want to ensure that all of your audio has loaded before the scene starts leave the Load in Background uncheck.

True
False

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?