Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

1st - 5th Grade

10 Qs

quiz-placeholder

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Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

Assessment

Quiz

Education

1st - 5th Grade

Hard

Created by

LATEISHA BRODEN

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

A technology -basic game the is used to help students play games.

A technology-based game that is used to enhance the learning experience for students.

The technology involved students in high levels of engagement.

A virtual game that students like to bully each other on.

2.

MULTIPLE SELECT QUESTION

45 sec • 5 pts

Choose two correct answers for a safe way to use social media in the classroom.

Posting any thing that is not on topic .

Putting rude/mean comments on other classmate’s posts 

Asking for help when needed and keeping digital citizenship rules in mind.

Post pictures of something off-topic.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which photo would be more helpful to students to show them a safe way to use games in

the classroom?

Media Image
Media Image
Media Image
Media Image

4.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What is a safe way to use social media in the classroom?

Post pictures of something off-topic.

Low self esteem if answers are not answered/game not played correctly

Asking for help when needed and keeping digital citizenship rules in mind.

Putting rude/mean comments on other classmate’s posts 

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is considered an ethical use of social media in the classroom for teaching and

learning?

(Digital Ethics: Responsible Social Media Practices for Educators, 2018)

Using student names or faces on social media without parent consent

Allow safe and responsible interactions between students on classroom related pages.

Post memes with foul language .

6.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

When students are involved in game-based learning, what is NOT a benefit that is seen?

(Learn Light, 2023)

Points can gain virtual rewards.

Friendly competition

Greater motivation and collaboration

Lack of motivation and engagement 

7.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

What is NOT considered an ethical use of social media in the classroom for teaching and

learning?

(Digital Ethics: Responsible Social Media Practices for Educators, 2018)

Exercise good digital citizenship.

Keep an respectful identify online

Friending or adding students on personal accounts

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