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Xuanyu Chen

Authored by xuanyu chen

Education

University

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Xuanyu Chen
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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Accumulating points is one of the manifestations of gamification.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the following is not the advantage of gamification?

motive

Interesting Learning

Control and stimulation

throw down the gauntlet

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Gamification of education can change rules, but it will not affect students' emotional experience, identity, and social status.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

In practice, which of the following is not an area where gamification can be used as an intervention?

Cognitive

Emotional

Professional grades

Social

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Gamification of education can affect schools and potentially make them worse off.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is gamification of education?

Learning in the game

Set up the school as a gaming space

The process of using game elements in non game environments

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

As an important place for students to socialize, gamification can provide an opportunity to try unfamiliar identities and improve social adaptability.

True

False

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