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Introduction of Gamification

Authored by NUOYA ZHANG

Special Education

9th - 12th Grade

Used 1+ times

Introduction of Gamification
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Which of the following is the function of the badge?

Serve as virtual status symbols

Create social pressure to enhance engagement

Induce competition or collaboration

Answer explanation

Badges refer to visual tokens that appear as icons or logos. They can serve as goals if the rules for winning the badges are made known to the users, as virtual status symbols.

2.

FILL IN THE BLANK QUESTION

1 min • 10 pts

___are tables that display an individual’s performance compared with other users.

3.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Which game element does League of Legends use to display the comprehensive ability of users at one stage?

Feedback

Radar chart

Badge

Leaderboard

Answer explanation

A radar chart shows multivariate data of three or more quantitative variables mapped onto an axis.

4.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

What is the benefit of applying “teammates” in designing learning activities?

Make students work together to achieve a shared objective

Help studnets control learning pace

Become more self-regulated

Enhance ambition

5.

OPEN ENDED QUESTION

3 mins • 10 pts

Review the educational problem occurs in your course, and can gamification be used as a strategy to solve it?

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