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Lab Work 1.3 Games User Research

Authored by Roberto Ribeiro

Computers

University

Used 5+ times

Lab Work 1.3 Games User Research
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8 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Games User Research (GUR) is needed because…

Players might not act as expected
Players might not understand the design intent
Designers are prone to biased perceptions of previous work
All of the above

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

About quantitative studies in GUR…

They answer to "how" and "why" questions
Used to measure parameters like lap duration, amount of obtained EXP,and number of times an ability was used
Personas studies are an example
They are used to describe the qualities of something

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

About behaviors and attitudes of the player…

Behaviors are what players do in the game
Attitudes can describe why some action was done in a specific way

Heuristics focus on behaviors, rather than attitudes

All of the above

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

In GUR, the following are research constraints. Select the wrong answer.

Bugs in the playtest prototypes
Time
Available Resources (human, room, money)
Expertise capabilities

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Game heuristics...

Are slow methods
Can only help during the production stage
Can catch common problematic issues quickly
Are performed by real players (participants, not reviewers)

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

The PLAY heuristics include gameplay concerns like "D1 - The game goals are clear". How can you ensure that guideline? Select the wrong answer.

Include HUD compass pointing at the goal
Create option for font size configuration
Include HUD with description of current mission
Provide map interface with clear simbology

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

About GUR methods that involve real participants…

It is important to measure both behaviors and attitudes
It is possible to combine different methods to get the most out of participants
They provide more realistic conclusions, since the data can be gathered directly from the target audience
All of the above

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