Lego Spike Essential Project 3 Lesson 2

Lego Spike Essential Project 3 Lesson 2

1st - 5th Grade

5 Qs

quiz-placeholder

Similar activities

Game Development Using Scratch

Game Development Using Scratch

1st Grade

10 Qs

Computer 5 | Microsoft Word - Columns

Computer 5 | Microsoft Word - Columns

5th Grade

10 Qs

Để xem mấy bạn hiểu bao nhiêu phần trăm các bạn trong lớp mình :>>

Để xem mấy bạn hiểu bao nhiêu phần trăm các bạn trong lớp mình :>>

KG - 1st Grade

10 Qs

nama film

nama film

1st Grade

10 Qs

Guess The Youtuber

Guess The Youtuber

5th - 8th Grade

10 Qs

multimedia ks2

multimedia ks2

5th Grade

10 Qs

Punto Naranja

Punto Naranja

1st - 3rd Grade

10 Qs

SYBFM Quizizz 4

SYBFM Quizizz 4

KG - 5th Grade

10 Qs

Lego Spike Essential Project 3 Lesson 2

Lego Spike Essential Project 3 Lesson 2

Assessment

Quiz

Computers

1st - 5th Grade

Practice Problem

Hard

Created by

Whizara Teacher

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

An angle that is larger than 90 degrees is called:

An Acute Angle

An Obtuse Angle

A Right Angle

A Straight Angle

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

When you ask the robot to turn "Right by 50", the robot turns to the Right because:

The left wheel stops moving while the right wheel continues to move

The left and right wheels stop moving

The right wheel stops moving while the left wheel continues to move

The left and right wheels move at the same time

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What block should you use if your robot has to wait till a specific condition is met?

Wait Block

Wait Until Block

Condition Block

Move Only When Block

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What set of blocks does the "Greater Than" block belong to?

Math Blocks

Operator Blocks

Greater Than Blocks

Comparative Blocks

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

It is good to set the yaw value to 0 at the start of any program or after any turn has occurred.

True

False

Discover more resources for Computers