INFERENTIAL READING

INFERENTIAL READING

11th Grade

6 Qs

quiz-placeholder

Similar activities

SAS Ganjil 2024 / 2025

SAS Ganjil 2024 / 2025

11th Grade

10 Qs

Nonfiction Text Structures

Nonfiction Text Structures

9th - 12th Grade

10 Qs

Procedural Text Quiz

Procedural Text Quiz

11th Grade

10 Qs

Procedure Text

Procedure Text

11th Grade

10 Qs

Recount Text

Recount Text

9th - 12th Grade

10 Qs

Hobby project

Hobby project

KG - Professional Development

10 Qs

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

9th - 12th Grade

10 Qs

Why so few women design video games?

Why so few women design video games?

11th Grade

8 Qs

INFERENTIAL READING

INFERENTIAL READING

Assessment

Quiz

English

11th Grade

Medium

Created by

Andrea Maldonado

Used 8+ times

FREE Resource

6 questions

Show all answers

1.

OPEN ENDED QUESTION

10 mins • 1 pt

Media Image

The main idea of the text is ... ( search in the text the main idea) 21

Evaluate responses using AI:

OFF

2.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

According to the text, AR

has been used for more than 30 years.

was first used by makers of video

games.

is not used in the field of education.

was developed in the 21st century.

3.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

It can be inferred from the text that AR games

are inexpensive to buy.

are used in schools.

usually require special equipment

are always played alone.

4.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

The author suggests that the invention of AR

has an unknown origin.

occurred by accident.

resulted from a collaborative work.

attributed to a Boeing pilot.

5.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

It can be inferred that some high technology products

use AR to make profit.

transformed into AR.

are used by software companies.

work faster now thanks to AR.

6.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

The author implies that producers of computer games wanted to

become rich selling video games.

improve gamers’ skills.

improve the aviation field.

provide gamers with a more realistic

experience.