
Gamification
Authored by Cheyenne Bagley
Education
Professional Development
Used 2+ times

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11 questions
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1.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What is a benefit of gamification in learning?
Promotes competition between students
Increase learner motivation and engagement
It is possible to monitor and assess successful learning
It is less stressful for teachers to grade
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which is NOT a limitation of the study?
The small and not diverse sample size
Relative small number of interviewees Interviewed for qualitative portion
Collection of psychological information
(Bias of surveys and interviews)
The quizzes were not created for high level thinking
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The use of gamification as a formative assessment tool allows the teacher to obtain initial information concerning individuals' learning processes.
True
False
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The three gamification platforms used in this study were...
Socrative, Quizizz, and iSpring LMS
Moodle, Kahoot, and Edmodo
Socrative, Quizizz, and Class Dojo
iSpring LMS, Edmodo, and Moodle
5.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
Finish the title of the article:
The Role of Gamified E-Quizzes on Student Learning and (a)
Answer explanation
Engagement!
6.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
Pick the correct word(s):
Overall, there (WAS or WAS NO) significant group differences between paper-based and gamified quiz performance
(a)
Answer explanation
Overall, there was no significant group differences between paper-based and gamified quiz performance
7.
OPEN ENDED QUESTION
3 mins • 1 pt
Gamification in education can help to build different skills and social engagement. List some of of the skills it can help build.
Gamification in education can help to build different skills and social engagement. List some of of the skills it can help build.
Evaluate responses using AI:
OFF
Answer explanation
Healthy competition
Group work
Memory Retention
Healthy competition
Group work
Memory Retention
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