Gamification

Gamification

Professional Development

11 Qs

quiz-placeholder

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Gamification

Gamification

Assessment

Quiz

Education

Professional Development

Medium

Created by

Cheyenne Bagley

Used 2+ times

FREE Resource

11 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What is a benefit of gamification in learning?

Promotes competition between students

Increase learner motivation and engagement

It is possible to monitor and assess successful learning

It is less stressful for teachers to grade

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is NOT a limitation of the study?

The small and not diverse sample size

  • Relative small number of interviewees Interviewed for qualitative portion

  • Collection of psychological information

    • (Bias of surveys and interviews)

The quizzes were not created for high level thinking

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The use of gamification as a formative assessment tool allows the teacher to obtain initial information concerning individuals' learning processes.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The three gamification platforms used in this study were...

Socrative, Quizizz, and iSpring LMS

Moodle, Kahoot, and Edmodo

Socrative, Quizizz, and Class Dojo

iSpring LMS, Edmodo, and Moodle

5.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Finish the title of the article:

The Role of Gamified E-Quizzes on Student Learning and _______

Answer explanation

Engagement!

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Pick the correct word(s):

Overall, there (WAS or WAS NO) significant group differences between paper-based and gamified quiz performance

Answer explanation

Overall, there was no significant group differences between paper-based and gamified quiz performance

7.

OPEN ENDED QUESTION

3 mins • 1 pt

  • Gamification in education can help to build different skills and social engagement. List some of of the skills it can help build.

Evaluate responses using AI:

OFF

Answer explanation

  • Healthy competition

  • Group work 

  • Memory Retention

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