Gamification

Gamification

Professional Development

11 Qs

quiz-placeholder

Similar activities

Designing Interactive Lesson

Designing Interactive Lesson

Professional Development

10 Qs

Gamification theory

Gamification theory

Professional Development

10 Qs

Educar en tiempos de Covid

Educar en tiempos de Covid

Professional Development

10 Qs

Q3: Gamification & PBL

Q3: Gamification & PBL

Professional Development

6 Qs

J_Kimble Gamification and Social Media Quiz

J_Kimble Gamification and Social Media Quiz

Professional Development

10 Qs

INTEGRATING ICT ON TEACHING

INTEGRATING ICT ON TEACHING

Professional Development

8 Qs

MIS-INSET DAY 2

MIS-INSET DAY 2

Professional Development

15 Qs

GBL - quiz

GBL - quiz

Professional Development

10 Qs

Gamification

Gamification

Assessment

Quiz

Education

Professional Development

Medium

Created by

Cheyenne Bagley

Used 2+ times

FREE Resource

11 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What is a benefit of gamification in learning?

Promotes competition between students

Increase learner motivation and engagement

It is possible to monitor and assess successful learning

It is less stressful for teachers to grade

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is NOT a limitation of the study?

The small and not diverse sample size

  • Relative small number of interviewees Interviewed for qualitative portion

  • Collection of psychological information

    • (Bias of surveys and interviews)

The quizzes were not created for high level thinking

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The use of gamification as a formative assessment tool allows the teacher to obtain initial information concerning individuals' learning processes.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The three gamification platforms used in this study were...

Socrative, Quizizz, and iSpring LMS

Moodle, Kahoot, and Edmodo

Socrative, Quizizz, and Class Dojo

iSpring LMS, Edmodo, and Moodle

5.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Finish the title of the article:

The Role of Gamified E-Quizzes on Student Learning and _______

Answer explanation

Engagement!

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Pick the correct word(s):

Overall, there (WAS or WAS NO) significant group differences between paper-based and gamified quiz performance

Answer explanation

Overall, there was no significant group differences between paper-based and gamified quiz performance

7.

OPEN ENDED QUESTION

3 mins • 1 pt

  • Gamification in education can help to build different skills and social engagement. List some of of the skills it can help build.

Evaluate responses using AI:

OFF

Answer explanation

  • Healthy competition

  • Group work 

  • Memory Retention

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?