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Activity 1 -Finals IGD

Authored by Rus Perez

English

University

Used 4+ times

Activity 1 -Finals IGD
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It refers to the professional competitive gaming sector that revolves around organized video game competitions and events.

Esports

Esports Industry

Industry

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Accesibility to ________? Explains that the widespread availability of affordable technology has played a significant role in the growth of esports.

Technology

Esports Industry

Mobile Gaming

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Identify which growth factor in Espors is explained on the sentence:
The accessibility and convenience of mobile devices have made mobile games, particularly multiplayer online battle arena (MOBA) games like Mobile Legends: Bang Bang, immensely popular.

Gaming

Mobile Gaming Popularity

Esports Industry

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This is one of the biggest sources of income in Esports, with companies paying to have their logos displayed on team jerseys or in-game advertisements.

Streaming and Content Creation

Sponsorships and Advertising

Events and Ticket Sales

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Identify what type of revenue in Esport is used:
Esports events in the Philippines are often broadcasted or streamed online through platforms such as Facebook Gaming,

Streaming and Content Creation

Sponsorships and Advertising

Media Rights and Broadcasting

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Identify what type of revenue in Esport is used:
Revenue is generated through ticket sales, where fans purchase tickets to attend live events and experience the excitement firsthand.

Streaming and Content Creation

Events and Ticket Sales

Media Rights and Broadcasting

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Identify what type of revenue in Esport is used:
Content creators and professional players generate revenue through subscriptions, donations, and ad revenue.

Streams

Media Rights and Broadcasting

Streaming and Content Creation

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