ED810OA Review

Quiz
•
Education
•
1st - 5th Grade
•
Hard
Jessica Harrington
FREE Resource
13 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #1 materials, mobile learning is described as the experience and opportunity afforded by the evolution of educational technologies. It is anywhere, anytime learning enabled by instant, on-demand access.
True
False
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to the Department of Education (2016) in the Week #1 materials, what is a way technology can improve and enhance learning, both in formal learning and in informal settings?
Technology can enable personalized learning or experiences that are more engaging and relevant.
Technology can help learning move beyond the classroom and take advantage of learning opportunities available in museums, libraries, and other out-of-school settings.
Technology can help learners pursue passions and personal interests.
All of the Above
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #2 materials, a 2013 Pew survey found that __ percent of all children use a module device regularly.
25
43
52
70
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #2 materials, what type of educational app is designed for education, but offers a blank slate, and provides scaffolding to common education actions but require the student or teacher to supply the content?
Game
Reference
Administration
Tool
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to Teachthought (2016) in the Week #3 materials, the SAMR model stands for...
Substitution, Augmentation, Modification, Redefinition
Science, Art, Math, Reading
Substitution, Augmentation, Magnify, Redirect
Simplify, Augmentation, Modification, Redirect
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #3 materials, which part of the SAMR model is used to enhance learning.
Augmentation and Substitution
Augmentation and Redefinition
Redefinition and Modification
Substitution and Modification
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to ISTE (2021) in the Week #4 materials, what is a way to gamify your classroom to boost engagement, collaboration and learning in remote, hybrid, and in person learning environments?
Adapt old-school games for classroom use.
Play digital games.
Create a quest.
All of the Above
Create a free account and access millions of resources
Similar Resources on Wayground
15 questions
Mobile Learning Review

Quiz
•
KG - Professional Dev...
10 questions
Learn Me, Learn IM

Quiz
•
3rd Grade
10 questions
UDL Guidelines Engagement

Quiz
•
4th Grade
8 questions
Edgar Dale's Cone of Experience

Quiz
•
1st - 5th Grade
13 questions
Subject pronouns and Verb to be (kids)

Quiz
•
KG - 4th Grade
10 questions
Synchronous & Asynchronous Learning

Quiz
•
1st Grade
9 questions
Daily Life in the Colonies Vocabulary

Quiz
•
5th Grade
10 questions
Gifted and Talented

Quiz
•
3rd Grade
Popular Resources on Wayground
18 questions
Writing Launch Day 1

Lesson
•
3rd Grade
11 questions
Hallway & Bathroom Expectations

Quiz
•
6th - 8th Grade
11 questions
Standard Response Protocol

Quiz
•
6th - 8th Grade
40 questions
Algebra Review Topics

Quiz
•
9th - 12th Grade
4 questions
Exit Ticket 7/29

Quiz
•
8th Grade
10 questions
Lab Safety Procedures and Guidelines

Interactive video
•
6th - 10th Grade
19 questions
Handbook Overview

Lesson
•
9th - 12th Grade
20 questions
Subject-Verb Agreement

Quiz
•
9th Grade
Discover more resources for Education
18 questions
Writing Launch Day 1

Lesson
•
3rd Grade
25 questions
Multiplication Facts

Quiz
•
5th Grade
9 questions
A Fine, Fine School Comprehension

Quiz
•
3rd Grade
10 questions
Common Denominators

Quiz
•
5th Grade
24 questions
Flinn Lab Safety Quiz

Quiz
•
5th - 8th Grade
12 questions
Passport Quiz 1

Quiz
•
1st - 5th Grade
10 questions
Making Predictions

Quiz
•
4th - 5th Grade
6 questions
Spiral Review 8/5

Quiz
•
4th Grade