
12 principles of animation
Authored by Xevi de Sardi
Arts
12th Grade
Used 5+ times

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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.
Squash and stretch
Staging
Appeal
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When applied, it has the effect of making the object's action more realistic. Helps to prepare the viewer for what's about to happen.
Squash and stretch
Anticipation
Follow through and overlapping action
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When applied, keep the focus on what's important within the scene, and keep the motion of everything else of non-importance to a minimum.
Follow through and overlapping action
Secondary action
Staging
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
These are the two ways to handle drawing animation: frame-by-frame from start to finish or you draw the beginning frame, the end frame, and a few key frames in-between; then you go back and complete the rest.
Slow in and slow out
Straight ahead action and pose to pose
Timing
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When objects come to a standstill after being in motion, different parts of the object will stop at different rates. But not everything on an object will move at the same rate.
Follow through and overlapping action
Slow in and slow out
Secondary action
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This effect is achieved by adding more frames at the beginning and end of an action sequence.
This effect is achieved by adding more frames at the beginning and end of an action sequence.
Timing
Slow in and slow out
Straight ahead action and pose to pose
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When working in animation, it's best to stick with the laws of physics. Most objects should reflect that.
Arcs
Timing
Appeal
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