
Lesson 1 - Game Design
Authored by Erika Marca
Computers
University
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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 2 pts
What is the role of a game designer in the game development process?
The person who tests the game for bugs.
The individual who creates visual assets for the game.
The individual responsible for designing gameplay mechanics and overall game structure.
The person who manages the marketing and promotion of the game.
2.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Which of the following is NOT a potential game venue?
Virtual reality world.
Ancient Egypt.
Under the ocean.
A local coffee shop.
3.
MULTIPLE CHOICE QUESTION
20 sec • 2 pts
Game elements refer to:
The various characters that players can choose to control.
The fundamental building blocks that make up a game, including mechanics, rules, and components.
The in-game currency that players use to purchase items.
The physical equipment required to play a game, such as a gaming console.
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What does the term "game theme" in game design refer to?
The background music and sound effects used in the game.
The central idea or concept that the game is built around.
The visual style and art direction of the game.
The text-based dialogues between characters in the game.
5.
MULTIPLE CHOICE QUESTION
20 sec • 2 pts
What is the main purpose of a player's community in gaming?
To provide a platform for players to showcase their real-life achievements.
To organize in-person events related to the game.
To create a space for players to connect, share experiences, and discuss the game.
To offer technical support for the game's technical issues.
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What drives a player's motivation to engage with a game?
The number of in-game advertisements.
The complexity of the game's controls.
The player's personal interest in the game's theme and mechanics.
The length of the game's end credits.
7.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Game ideas can come from:
Copying exactly from existing popular games.
Exploring various sources of inspiration, such as books, movies, and real-life experiences.
Using random elements with no thematic connection.
Ignoring the preferences of the target audience.
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