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Gamified Activies

Authored by Edith fernandez

English

1st - 5th Grade

Used 3+ times

Gamified Activies
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10 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

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Who were born between 1997-2012?

Generation Z
Millennials
Generation X

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

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Those who learnt to use computers at some stage during their adult life

Are called digital immigrants
Are called digital natives
Are called digital citizens

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

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Gamification is triggering intrinsic and intrinsic motivation in students to develop their skills though engaging activities with an educational purpose

True

False

4.

OPEN ENDED QUESTION

30 sec • 1 pt

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Mention a game element

Evaluate responses using AI:

OFF

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

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New generation of young people born into the digital age

Digital Natives
Internet Babies
Cyber Kids
Web Generation

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

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What is the objective of using gamification?

Increase participation and motivate users

To increase the difficulty of tasks
To reduce the efficiency of tasks

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

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Awards is Recognition or a prize for a certain achievement

True

False

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