
Gamification
Authored by Dorotea Salinas
English
University
Used 2+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
What game elements can I use in class?
quizlet, quizziz, kahoot, gimkit
Points, badges, leaderboards, progress
bars, performance graphs, quests,
levels, avatars, social elements, and rewards.
google, canvas, ugb instructure
leaderboards, levels and avatars.
2.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
What are badges?
Scoreboard showing
names and current
scores
Game element that
allows players to see
where they are and how
they progressed
Incentives players
receive for any
achievement.
They represent
student's achievements.
Marks, insignias
3.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
What are levels?
Incentives players
receive for any
achievement.
Game element that
allows players to see
where they are and how
they progressed
Coins or tokens used to
reward players and
create game economy
Competitions in which two or more people are
engaged
4.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
what it means challenges between users?
Coins or tokens used to
reward players and
create game economy.
They represent
student's achievements.
Marks, insignias.
Competitions in which two or more people are
engaged
Graphical control
element used to
visualize the progression
of a game
5.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
What is a progress bar?
Graphical control
element used to
visualize the progression
of a game
Incentives players
receive for any
achievement
Coins or tokens used to
reward players and
create game economy
Competitions in which two or more people are
engaged.
6.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
What is virtual currency?
They represent
student's achievements.
Marks, insignias
Competitions in which two or more people are
engaged
Coins or tokens used to
reward players and
create game economy
Graphical control
element used to
visualize the progression
of a game
7.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
Some gamification tools are:
canvas, ugb instructure, google
quizlet, quizziz, kahoot, gimkit
google classroom, teams, zoom
tik tok, instagram, facebook
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