[KM-5] Chapter 3 Topic 3
Quiz
•
Professional Development
•
KG
•
Practice Problem
•
Easy
M. Setiawan
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9 questions
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1.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Design thinking adalah proses berulang yang bisa digunakan ketika kita mau memahami kompetitor, mempertanyakan asumsi, dan mendefinisikan kembali suatu solusi.
BENAR
SALAH
2.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Design Sprint adalah proses untuk menjawab pertanyaan bisnis melalui desain, pembuatan prototipe, dan pengujian ide untuk pelanggan dalam waktu 14–30 hari.
BENAR
SALAH
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Berikut ini adalah manfaat dalam menerapkan Design Thinking, KECUALI
Dapat menciptakan inovasi baru karena memberikan kesempatan periset mengeksplorasi berbagai macam kemungkinan bentuk produk atau fitur terbaru
Dapat mengurangi waktu untuk proses desain dan pengembangan
Bagi industri bisnis, design thinking dapat menghemat biaya dan Return on Investment (ROI)
Menciptakan resistensi dan pelanggan makin menyukai fitur yang dibuat oleh kompetitor
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Tahapan Design Thinking yang BENAR adalah
Define-Emphatize-Ideate-Prototype-Test
Define-Ideate-Emphatize-Prototype-Test
Emphatize-Define-Ideate-Prototype-Test
Emphatize-Ideate-Define-Prototype-Test
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Tahapan Design Sprint yang BENAR adalah
Understand and Define-Diverge-Decide-Prototype-Validation
Diverge-Understand and Define-Decide-Prototype-Validation
Understand and Define-Diverge-Decide-Prototype-Validation
Diverge-Understand and Define-Prototype-Validation-Decide
6.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Pada tahapan design thinking apa kita mengumpulkan informasi yang didapatkan selama fase Empathize?
Emphatize
Define
Ideate
Prototype
7.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Pada tahapan design sprint apa kita mengeluarkan sebanyak mungkin ide dari segala permasalahan yang ditemukan dengan metode How Might We (HMW)?
Understand and Define
Decide
Diverge
Prototype
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