[KM-5] Chapter 3 Topic 3

[KM-5] Chapter 3 Topic 3

KG

9 Qs

quiz-placeholder

Similar activities

GAME REVIEW - NMAA

GAME REVIEW - NMAA

University

12 Qs

S3.25 BUSM4568 Week 3 Rooms Division Management

S3.25 BUSM4568 Week 3 Rooms Division Management

University

12 Qs

[UIUX] Chapter 5 Topic 1

[UIUX] Chapter 5 Topic 1

Professional Development

10 Qs

LSS: Overview & Define Pre & Post Test

LSS: Overview & Define Pre & Post Test

Professional Development

10 Qs

Design Thinking & BMC Quiz (Uni)

Design Thinking & BMC Quiz (Uni)

Professional Development

10 Qs

Product Marketing

Product Marketing

8th Grade

10 Qs

Understanding Construction Drawings - Nr 3

Understanding Construction Drawings - Nr 3

12th Grade - University

10 Qs

SIX SIGMA (Pre Test)

SIX SIGMA (Pre Test)

Professional Development

10 Qs

[KM-5] Chapter 3 Topic 3

[KM-5] Chapter 3 Topic 3

Assessment

Quiz

Professional Development

KG

Practice Problem

Easy

Created by

M. Setiawan

Used 1+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Design thinking adalah proses berulang yang bisa digunakan ketika kita mau memahami kompetitor, mempertanyakan asumsi, dan mendefinisikan kembali suatu solusi.

BENAR

SALAH

2.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Design Sprint adalah proses untuk menjawab pertanyaan bisnis melalui desain, pembuatan prototipe, dan pengujian ide untuk pelanggan dalam waktu 14–30 hari.

BENAR

SALAH

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Berikut ini adalah manfaat dalam menerapkan Design Thinking, KECUALI

Dapat menciptakan inovasi baru karena memberikan kesempatan periset mengeksplorasi berbagai macam kemungkinan bentuk produk atau fitur terbaru

Dapat mengurangi waktu untuk proses desain dan pengembangan

Bagi industri bisnis, design thinking dapat menghemat biaya dan Return on Investment (ROI)

Menciptakan resistensi dan pelanggan makin menyukai fitur yang dibuat oleh kompetitor

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Tahapan Design Thinking yang BENAR adalah

Define-Emphatize-Ideate-Prototype-Test

Define-Ideate-Emphatize-Prototype-Test

Emphatize-Define-Ideate-Prototype-Test

Emphatize-Ideate-Define-Prototype-Test

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Tahapan Design Sprint yang BENAR adalah

Understand and Define-Diverge-Decide-Prototype-Validation

Diverge-Understand and Define-Decide-Prototype-Validation

Understand and Define-Diverge-Decide-Prototype-Validation

Diverge-Understand and Define-Prototype-Validation-Decide

6.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Pada tahapan design thinking apa kita mengumpulkan informasi yang didapatkan selama fase Empathize?

Emphatize

Define

Ideate

Prototype

7.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Pada tahapan design sprint apa kita mengeluarkan sebanyak mungkin ide dari segala permasalahan yang ditemukan dengan metode How Might We (HMW)?

Understand and Define

Decide

Diverge

Prototype

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?