Based on the API definition, select the correct implementation of the AddForce() function from the dropdown menu.
Rigidbody.AddForce
public void AddForce(float x, float y, float z, ForceMode mode = ForceMode.Force);
Parameters:
∎x Size of force along the world x-axis.
∎y Size of force along the world y-axis.
∎z Size of force along the world z-axis.
∎mode Type of force to apply.
Description:
Adds a force to the Rigidbody.
Force is applied continuously along the direction of the x,y, and z vectors. Specifying the ForceMode mode allows the type of force to be changed to an Acceleration, Impuls, or Velocity Change.
Force can be applied only to an active Rigidbody. If a GameObject is inactive, AddForce has no effect.
By default, the Rigidbody's state is set to awake once a force is applied unless the force is Vector3.zero. (a)