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Unity Programming Certification

Authored by Raymundo Martinez

Computers

12th Grade

Used 3+ times

Unity Programming Certification
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23 questions

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1.

DROPDOWN QUESTION

1 min • 1 pt

Media Image

An error is being thrown when setting the velocity of the RigidBody2D in the Update() method.

The error produced states the following: CS1955 C# Non-invocable member 'Vector2' cannot be used like a method.

Select the appropriate options in the dropdown menus that would fix the error.

​ (a)  

Choose One
new
void
() =>

Answer explanation

When using a Vector2 object, you must instantiate it using the "new" kekyword

2.

DROPDOWN QUESTION

1 min • 1 pt

Media Image

You want to be able to call the actionBtPressed() method from your player object. What is the appropriate access modifier and return type that the method should have? Select the appropriate option from the dropdown menu.​ (a)  

Choose One...
void
public
virtual
private
accessible

Answer explanation

The access modifier needed for the actionBtPressed() method is public.

3.

DROPDOWN QUESTION

1 min • 1 pt

Media Image

Based on the API definition, select the correct implementation of the AddForce() function from the dropdown menu.

Rigidbody.AddForce

public void AddForce(float x, float y, float z, ForceMode mode = ForceMode.Force);

Parameters:

∎x Size of force along the world x-axis.

∎y Size of force along the world y-axis.

∎z Size of force along the world z-axis.

∎mode Type of force to apply.

Description:

Adds a force to the Rigidbody.

Force is applied continuously along the direction of the x,y, and z vectors. Specifying the ForceMode mode allows the type of force to be changed to an Acceleration, Impuls, or Velocity Change.

Force can be applied only to an active Rigidbody. If a GameObject is inactive, AddForce has no effect.

By default, the Rigidbody's state is set to awake once a force is applied unless the force is Vector3.zero.​ ​ (a)  

Choose One...
AddForce(0, 0, thrust, ForceMode.Impulse);
AddForce("0", "0", thrust, ForceMode.Impulse);
AddForce(0, 0, ForceMode.Impulse);

4.

LABELLING QUESTION

1 min • 1 pt

Your current task is to create a script that will start an attack animation and instantiate a projectile when the play presses a button on the keyboard. Drag the appropriate code snippets to the correct place in the code block.

a
b
c

anim.Trigger("Walk");

anim.SetBool("ThrowSpear", true);

Input.GetKeyDown(KeyCode.Space)

Instantiate(spear, projectileStartPos.t)

Input.GetMouseButtonDown(0)

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Input.GetMouseButton(0) returns true if the left mouse button is held down.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Input.GetMouseButtonDown(1) returns true if the middle mouse button was pressed.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Input.GetMouseButtonUp(2) returns true if the right button was released.

True

False

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