The Psychology of Video Game Design

The Psychology of Video Game Design

7th Grade

13 Qs

quiz-placeholder

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The Psychology of Video Game Design

The Psychology of Video Game Design

Assessment

Quiz

English

7th Grade

Hard

RI 7.6, RI 7.5, L 7.4

+1

Standards-aligned

Created by

Rebecca Janes

Used 24+ times

FREE Resource

13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

10 mins • 1 pt

The author most likely wrote this selection to explain -

how to excel at playing video games

the process of video game development

challenges people face when playing video games

why video games are so popular

Tags

RI 7.6

2.

MULTIPLE CHOICE QUESTION

10 mins • 1 pt

Which definition most closely matches the way the word "designed" as it is used here:

But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible - and keep us there.

1. to conceive in the mind; to invent

2. to formulate a plan for

3. to make a graphic representation of (something)

4. to create for a particular purpose or effect

Tags

L 7.4

3.

MULTIPLE CHOICE QUESTION

10 mins • 1 pt

The author includes the section subheading "Challenge" to show -

why video games require skill in order to be finished

why people try to complete tasks in a video game as quickly as possible

why people purchase so many different types of video games

why video games increase in difficulty as players become more skilled

Tags

RI 7.5

4.

MULTIPLE CHOICE QUESTION

10 mins • 1 pt

What tone does the author create by comparing our brains to backpacks?

Imagine your brain is like a backpack.

Conversational

Humorous

Encouraging

Curious

Tags

RI 7.6

5.

MULTIPLE CHOICE QUESTION

10 mins • 1 pt

Which definition most closely matches the way the word focus is used in paragraph 8?

Flow requires focus. The games we love force us to concentrate at just the right level—but in order to get us in the zone, they must direct our concentration in the right way, too.

1. a center of activity

2. directed attention

3. a state or condition permitting clear understanding

4. a point at which rays converge

Tags

L 7.4

6.

MULTIPLE CHOICE QUESTION

10 mins • 1 pt

Read this excerpt from paragraph 9. That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?

What happens when we try focusing on several things at once

Why there are no effective ways to focus on things

The reasons people have difficulty maintaining focus

How focus can be maintained even when doing many things at a time

Tags

RI 7.5

7.

MULTIPLE SELECT QUESTION

10 mins • 2 pts

Which two of the following help the reader predict what the section "Reward" will be about?

The reference to the dragon that was described in the introduction

The author's tone toward the ways that games affect players

The discussion of brain activity in the previous sections

The sudden shift in the author's perspective

The subheading for the section

Tags

RI 7.5

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