
The Psychology of Video Game Design
Authored by Rebecca Janes
English
7th Grade
RI 7 covered
Used 31+ times

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13 questions
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1.
MULTIPLE CHOICE QUESTION
10 mins • 1 pt
The author most likely wrote this selection to explain -
how to excel at playing video games
the process of video game development
challenges people face when playing video games
why video games are so popular
Tags
RI 7.6
2.
MULTIPLE CHOICE QUESTION
10 mins • 1 pt
Which definition most closely matches the way the word "designed" as it is used here:
But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible - and keep us there.
1. to conceive in the mind; to invent
2. to formulate a plan for
3. to make a graphic representation of (something)
4. to create for a particular purpose or effect
Tags
L 7.4
3.
MULTIPLE CHOICE QUESTION
10 mins • 1 pt
The author includes the section subheading "Challenge" to show -
why video games require skill in order to be finished
why people try to complete tasks in a video game as quickly as possible
why people purchase so many different types of video games
why video games increase in difficulty as players become more skilled
Tags
RI 7.5
4.
MULTIPLE CHOICE QUESTION
10 mins • 1 pt
What tone does the author create by comparing our brains to backpacks?
Imagine your brain is like a backpack.
Conversational
Humorous
Encouraging
Curious
Tags
RI 7.6
5.
MULTIPLE CHOICE QUESTION
10 mins • 1 pt
Which definition most closely matches the way the word focus is used in paragraph 8?
Flow requires focus. The games we love force us to concentrate at just the right level—but in order to get us in the zone, they must direct our concentration in the right way, too.
1. a center of activity
2. directed attention
3. a state or condition permitting clear understanding
4. a point at which rays converge
Tags
L 7.4
6.
MULTIPLE CHOICE QUESTION
10 mins • 1 pt
Read this excerpt from paragraph 9. That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time. Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?
What happens when we try focusing on several things at once
Why there are no effective ways to focus on things
The reasons people have difficulty maintaining focus
How focus can be maintained even when doing many things at a time
Tags
RI 7.5
7.
MULTIPLE SELECT QUESTION
10 mins • 2 pts
Which two of the following help the reader predict what the section "Reward" will be about?
The reference to the dragon that was described in the introduction
The author's tone toward the ways that games affect players
The discussion of brain activity in the previous sections
The sudden shift in the author's perspective
The subheading for the section
Tags
RI 7.5
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