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GIOS P2L4 - Part 1

Authored by Blair Bass

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GIOS P2L4 - Part 1
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two levels at which threads can be supported?

Kernel level and user level

Process level and system level

Hardware level and software level

Single level and multiple levels

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the user level thread library provide?

Management and support for threads

Virtual address mapping

Kernel level scheduling mechanisms

Process control block

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can user level threads be mapped onto kernel level threads?

1:1, many:1, and many:many patterns

Single CPU and multiple CPUs

User level and kernel level

Process control block and thread data structure

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the user level thread data structure contain?

Thread ids, thread registers, and thread stacks

Virtual address mapping, stack, and registers

Process control block, stack, and registers

Kernel level threads and CPUs

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the process control block split into smaller structures for multiple kernel level threads?

To avoid replicating the entire process control block

To simplify thread scheduling and synchronization

To support user level thread libraries

To maintain relationships among data structures

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the red zone in the thread data structure?

To detect errors caused by thread boundary overruns

To represent the virtual CPUs for user level threads

To provide compact representation of threads in memory

To separate information about each thread

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the lightweight process (LWP) data structure contain?

User level registers, system call arguments, and signal masks

Kernel level registers, stack pointer, and scheduling info

Virtual address space, user credentials, and signal handlers

Execution context, registers, and thread local storage

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