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The value of Gamification for Language Learning

Authored by Santiago Rossi

English

Professional Development

Used 3+ times

The value of Gamification for Language Learning
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Apart from rewarding students, what is the main purpose of gamification?

Assess their knowledge on certain topics by using games

Challenge students

Engage and motivate students

Encourage students to work together as a team

2.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Which one of the following game elements isn't necessary to put gamification in practice?

Rules

Goals

Competition

Chance

Technology

3.

FILL IN THE BLANK QUESTION

1 min • 20 pts

Bringing gamification into the class creates a ________ learning environment

4.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

In a learning environment, learners usually feel motivated to do more gamified activities because...

They simply enjoy such activities, as they associate them with happiness

They seek a challenge in the classroom and feel the need to compete

They are a good way to let the time fly

5.

FILL IN THE BLANK QUESTION

1 min • 20 pts

Gamification can motivate learners to do such activities _______ of the classroom.

6.

MULTIPLE CHOICE QUESTION

1 min • 20 pts

Which of the following possibilities can motivate learners to spend more time on tasks and increase engagement?

Incorporating many resources into a single activity

A well designed reward system which includes feedback and tangible rewards

A long and detailed activity that offers many things to do

7.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Creating an effective learning environment requires to avoid focusing on:

Individual achievement

The incorporation of technology

Academic competition

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