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11EC-1.Interactive Media

Authored by Roger Thompson

Computers

11th Grade

Used 53+ times

11EC-1.Interactive Media
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25 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

What is the primary purpose of interactive media?

To entertain

To inform

To persuade

All of the above

2.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Media Image

1.____________ media systems rely on user input and engagement to function effectively.

3.

DROPDOWN QUESTION

1 min • 1 pt

Media Image

Ø  Effective interactive media systems are designed with the user ​ (a)   (UX) in mind.

Ø  This involves understanding user ​ (b)   , preferences, behaviours, and expectations to create interfaces and interactions that are ​ (c)   efficient, and enjoyable.

Ø  UX design principles, such as a​ (d)   , usability and user satisfaction, are applied throughout the development process to ensure that the system meets ​ (e)   needs effectively.

experience
needs
intuitive
accessability
user

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is an ethical issue?

Issues bound by a law with consequences for those who do not comply.

Issues related to the morals and values of a community.

Issues that relate to how people interact with one another.

Issues that relate to workplaces and their treatment of workers.

5.

DROPDOWN QUESTION

1 min • 1 pt

Media Image

Ø Interactive media systems provide opportunities for users to ​ ​ (a)   with the content or application and provide ​ (b)   through their actions, preferences, and ​ (c)  

Ø  This feedback loop is ​ (d)   for UX optimisation, as it allows designers and developers to gather insights into how users engage with the system and identify areas for ​ (e)   .

feedback
responses
essential
interact
improvement

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Systems prioritising user access for users with visual impairments are considering which of the following?

Inclusivity

Security

Respect

Legislation

7.

DRAG AND DROP QUESTION

1 min • 1 pt

Video games are a prime example of ​ (a)   , where players actively engage with ​ (b)   through gameplay mechanics, narrative choices, and ​ (c)   elements. Players have ​ (d)   (agency) within the game world, making decisions that impact the outcome and progress of the game. This is an example of ​ (e)   gaming

interactive media
content
interactive
control
sandbox

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