Technology and Gamification Quiz

Technology and Gamification Quiz

12th Grade

15 Qs

quiz-placeholder

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Technology and Gamification Quiz

Technology and Gamification Quiz

Assessment

Quiz

Computers

12th Grade

Hard

Created by

Asdrubal Gómez

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

The application of game design elements and principles in non-game contexts to engage and motivate people to achieve their goals.

The act of playing games for fun

The study of game theory

The process of creating video games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a benefit of gamification in education?

Increased student engagement and motivation

Decreased student engagement and motivation

Limited student participation

Reduced learning outcomes

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which platform is known for its interactive quizzes and learning games?

Kahoot!

Quizizz

Duolingo

Quizlet

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does gamification enhance learning?

Gamification only benefits certain types of learners.

Gamification has no impact on learning outcomes.

Gamification enhances learning by increasing engagement, motivation, and retention of information.

Gamification decreases engagement and motivation in learning.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of technology in gamification?

Technology enables the implementation of game mechanics and data analysis in gamification.

Technology is not necessary for gamification.

Technology only provides visual enhancements in gamification.

Technology hinders the implementation of game mechanics in gamification.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a gamification platform that uses virtual currency and power-ups?

GameOn

GamiPress

PlayFab

Badgeville

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of gamification in education?

To enhance student engagement and motivation.

To discourage student participation and involvement.

To decrease student performance and achievement.

To increase student boredom and disinterest.

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