
Bebras ''Easy'' Junior Challenge Problems
Authored by Calum Gordon
Computers
6th - 8th Grade
Used 10+ times

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17 questions
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1.
MATCH QUESTION
1 min • 1 pt
Alien residents
Cute creatures live in newly discovered planets.
Match the creature to the correct planet.
4
3
2
1
Answer explanation
Spotting patterns is a vital part of problem solving. Now we need to analyse objects – planets and creatures. We need to look for similar features and match planets with creatures. The same feature should be used to make all matches.
2.
MATCH QUESTION
1 min • 1 pt
Shoestrings
Match the shoestring to the correct shoe.
3
1
4
2
Answer explanation
We need to investigate shoes and shoestrings to look for similarities. After information analysis we can draw conclusions.
3.
REORDER QUESTION
1 min • 1 pt
Painting of Stamps
Little beaver has five stamps.
Using these stamps, he created a painting:
In what order did little beaver use the stamps?
Answer explanation
This painting illustrates the importance of a sequence. If we create a painting using a different order of objects, then it will be a totally different picture.
4.
REORDER QUESTION
1 min • 1 pt
Layered painting
Little beaver has six stamps.
By using these stamps, he created a painting.
In what order did little beaver use the first five stamps?
Answer explanation
Programmers have to prioritise the execution of tasks, or actions. The concept of priority is important in a lot of fields, especially when we need to create new components.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Flags
During a birthday celebration the room is decorated with flags.
Which flag is going to be added next?
Answer explanation
Programmers have to prioritise the execution of tasks, or actions. The concept of priority is important in a lot of fields, especially when we need to create new components.
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Robot controlling a car
A robot controls a car using the following commands.
Forward 1: – draw a line one square forward. There can be any number.
Left: – turn left ninety degrees.
Right: – turn right ninety degrees.
Which one of the programs below drives the car to Beaverland?
Answer explanation
There is a program created in this problem. A program is a description of actions carried out by a computer written in a programming language. If the program is correct, a computer or robot would do what you told it to. However, if the program has errors, the computer would produce the wrong result. There are 3 rules in this problem that the robot understands.
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Robot and cookies
What will the pile of cookies look like when the robot finishes the commands: PUT S PUT S PUT C PUT T PUT C?
Answer explanation
Computers follow a list of commands to carry out a particular task, this is called a program. The order of commands matters in programming and it is important to understand which actions take place first. A robot, a computer or any other automatic machine performs actions in an exact way in the order they are given.
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