Bebras Junior Challenge Problems (Easy)

Bebras Junior Challenge Problems (Easy)

6th - 8th Grade

17 Qs

Student preview

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Bebras Junior Challenge Problems (Easy)

Bebras Junior Challenge Problems (Easy)

Assessment

Quiz

Created by

Calum Gordon

Computers

6th - 8th Grade

7 plays

Hard

17 questions

Show all answers

1.

MATCH QUESTION

1 min • 1 pt

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Alien residents

Cute creatures live in newly discovered planets.

Match the creature to the correct planet.

3

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1

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2

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4

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Answer explanation

Spotting patterns is a vital part of problem solving. Now we need to analyse objects – planets and creatures. We need to look for similar features and match planets with creatures. The same feature should be used to make all matches.

2.

MATCH QUESTION

1 min • 1 pt

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Shoestrings

Match the shoestring to the correct shoe.

2

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1

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3

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4

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Answer explanation

We need to investigate shoes and shoestrings to look for similarities. After information analysis we can draw conclusions.

3.

REORDER QUESTION

1 min • 1 pt

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Painting of Stamps

Little beaver has five stamps.

Using these stamps, he created a painting:

In what order did little beaver use the stamps?

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Answer explanation

This painting illustrates the importance of a sequence. If we create a painting using a different order of objects, then it will be a totally different picture.

4.

REORDER QUESTION

1 min • 1 pt

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Layered painting

Little beaver has six stamps.

By using these stamps, he created a painting.

In what order did little beaver use the first five stamps?

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Answer explanation

Programmers have to prioritise the execution of tasks, or actions. The concept of priority is important in a lot of fields, especially when we need to create new components.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

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Flags

During a birthday celebration the room is decorated with flags.

Which flag is going to be added next?

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Answer explanation

Programmers have to prioritise the execution of tasks, or actions. The concept of priority is important in a lot of fields, especially when we need to create new components.

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

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Robot controlling a car

A robot controls a car using the following commands.

Forward 1: – draw a line one square forward. There can be any number.

Left: – turn left ninety degrees.

Right: – turn right ninety degrees.

Which one of the programs below drives the car to Beaverland?

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Answer explanation

There is a program created in this problem. A program is a description of actions carried out by a computer written in a programming language. If the program is correct, a computer or robot would do what you told it to. However, if the program has errors, the computer would produce the wrong result. There are 3 rules in this problem that the robot understands.

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

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Robot and cookies

What will the pile of cookies look like when the robot finishes the commands: PUT S PUT S PUT C PUT T PUT C?

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Answer explanation

Computers follow a list of commands to carry out a particular task, this is called a program. The order of commands matters in programming and it is important to understand which actions take place first. A robot, a computer or any other automatic machine performs actions in an exact way in the order they are given.

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