Quiz 1

Quiz 1

Professional Development

9 Qs

quiz-placeholder

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Quiz 1

Quiz 1

Assessment

Quiz

Special Education

Professional Development

Medium

Created by

SIReal Hiệp

Used 1+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which Unity window contains a list of all the game objects currently in your scene?

Scene view

Project window

Hierarchy

Inspector

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Visual Studio is not a part of Unity. You could use a different code editor to edit your C# scripts if you wanted to.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What best describes the difference between the below images, where the car is in the second image is further along the road?

The second car’s X location value is higher than the first car’s

The second car’s Y location value is higher than the first car’s

The second car’s Z location value is higher than the first car’s

The second car’s Transform value is higher than the first car’s.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In what order do you put the words when you are declaring a new variable?
public float speed = 20.0f;

[data type] [access modifier] [variable value] [variable name]

[access modifier] [data type] [variable name] [variable value]

[data type] [access modifier] [variable name] [variable value]

[variable name] [data type][access modifier] [variable value]

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following variables would be visible in the Inspector?

public float speed;

float turnSpeed = 45.0f;

private float horizontalInput;

private float forwardInput;

speed

turnSpeed

speed & turnSpeed

horizontalInput & forwardInput

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a possible value for the horizontalInput variable?

horizontalInput = Input.GetAxis("Horizontal");

-10

0.52

“Right”

Vector3.Up

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is true about the following two lines of code?

transform.Translate(Vector3.forward);

transform.Translate(1, 0, 0);

They will both move an object the same distance

They will both move an object in the same direction

They will both move an object along the same axis

They will both rotate an object, but along different axes

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following lines of code is using standard Unity naming conventions?

/* a */ Public Float Speed = 40.0f;

/* b / public float Speed = 40.0f;

/ c / public float Speed = 40.0f;

/ d */ public float speed = 40.0f;

A

B

C

D

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which comment would best describe the code below?

horizontalInput = Input.GetAxis("Horizontal");

transform.Rotate(Vector3.up, horizontalInput);

// Rotates around the Y axis based on left/right arrow keys

// Rotates around the Z axis based on up/down arrow keys

// Rotates in an upward direction based on left/right arrow keys

// Moves object up/down based on the the left/right arrow keys