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Chapter 3 Exam Review

Authored by Raymundo Martinez

Computers

12th Grade

Used 4+ times

Chapter 3 Exam Review
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1. What large library of libraries and objects is available to the C# language?

.NET Framework

Microsoft library

Java Library

COOL Library

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

2. ___________ is the process of turning human-readable source code into native machine language.

Gaming

Interpreting

Compiling

Coding

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3. What type of program sends only the source code and not the compiled code to the target computer?

Compiled

Interpreted

Native

Hybrid

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

4. Which of the following best describes the source code that most human programmers will write today?

A series of dots and dashes on a punch card

Mathematical equations written on paper

1's and 0's stored in binary files

Human-readable text stored in text files

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

5. Why would you write a C# script for your game?

All of these are true

To control the behavior of your game objects

To provide captions for your audio track

To describe the game plot and story

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

6. Which of the following best describes the relationship between scripts and GameObjects?

A script can be assigned to multiple game objects; one game object can use multiple scripts

A script can be assigned to one and only one game object

A game object can use one and only one script

Every game object has its own unique script

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

7. How are scripts stored within a Unity project?

As an object in the Hierarchy tab

As an asset in the Assets list

As a C# icon in the scene tab

As a ".script" file in your main project folder

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