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Educational Technology Quiz

Authored by Megan Mayes

Instructional Technology

University

Educational Technology Quiz
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the game-based tools mentioned in the text?

To teach students how to play strategy games

To engage students in learning through competitive strategy games

To provide students with entertainment during class

To test students' knowledge of game-based tools

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between Blockit and Kahoot?

Blockit focuses on answering questions correctly, while Kahoot focuses on winning the strategy game

Blockit focuses on winning the strategy game, while Kahoot focuses on answering questions quickly

Blockit is more engaging than Kahoot

Blockit has a leaderboard, while Kahoot does not

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of Classcraft?

To provide students with a virtual classroom

To create interactive learning games

To teach students about different types of crafts

To gamify the classroom and encourage positive student engagement

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can students do with Gim Kit?

Play a game show, use it for independent learning, and create their own games

Watch educational videos and complete assignments

Participate in interactive lessons and activities

Create their own mini learning games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of learning games can be created with Educandy?

Strategy games and puzzles

Math and science simulations

Crosswords and word searches

Interactive books and videos

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main feature of Edpuzzle?

Providing real-time feedback on student progress

Differentiating text for students at different reading levels

Creating visual portfolios of student work

Embedding questions in videos for interactive learning

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of Nearpod?

To insert learning into any web page

To provide students with a virtual library of books

To assign math assignments based on standards

To create interactive lessons and activities with real-time student responses

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