4f1 Starter

4f1 Starter

9th - 12th Grade

8 Qs

quiz-placeholder

Similar activities

Types of Server

Types of Server

9th Grade

6 Qs

Exploring Pokémon Violet's Gameplay Features

Exploring Pokémon Violet's Gameplay Features

10th Grade

8 Qs

IGCSE CH 7 SYSTEMS LIFECYCLE : ANALYSIS

IGCSE CH 7 SYSTEMS LIFECYCLE : ANALYSIS

10th Grade

11 Qs

Unity Scripting Beginner (EN)

Unity Scripting Beginner (EN)

12th Grade - Professional Development

10 Qs

Computational Thinking

Computational Thinking

9th - 11th Grade

10 Qs

Teaching and Learning with Tech. Ch. 4 Quiz

Teaching and Learning with Tech. Ch. 4 Quiz

12th Grade

10 Qs

SDLC questions

SDLC questions

12th Grade

10 Qs

MYP Design

MYP Design

9th - 10th Grade

12 Qs

4f1 Starter

4f1 Starter

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Ryan Winton

Used 1+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"The miner was searching down the mines for buried Aztec treasure. He finds himself in the maze deep underground. He follows the trail of coins which ultimately lead him to the treasure. He is chased by gruesome bats determined that no one will be able to take away the treasure chest."

This piece of text is an example of?

Narrative/Objective Design

Character Design

Level/Environment Design

Gameplay/Game Mechanic Design

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"I created the miner drawing in scratch and he was a small dumpy character. He is wearing a hat and a bag on his back to collect treasure. He is carrying a pickaxe. The bat is large and black. It should look like the Batman logo and be slightly bigger than the miner it is chasing."

This piece of text is an example of?

Narrative/Objective Design

Character Design

Level/Environment Design

Gameplay/Game Mechanic Design

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"The maze should be similar in appearance to those puzzle mazes you get in puzzle books. Music lays in the background similar to arcade music."

This piece of text is an example of?

Narrative/Objective Design

Character Design

Level/Environment Design

Gameplay/Game Mechanic Design

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"Using the arrow keys the player moves the miner around the maze. For each coin they collect, a point is added to his score. The bat follows the miner around the maze. The game is over if the miner gets all 12 coins or if the miner is caught by the bat three times or if the miner does not collect all coins in 60 seconds."

This piece of text is an example of?

Narrative/Objective Design

Character Design

Level/Environment Design

Gameplay/Game Mechanic Design

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A image of the main character would be what type of Media Asset.

Graphic

Text

Sound

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The 'Game Over' that displays when the player loses the game would be what type of Media Asset.

Graphic

Text

Sound

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The background music would be what type of Media Asset.

Graphic

Text

Sound

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The 'ding' sound that tells the player they have picked up a coin would be what type of Media Asset.

Graphic

Text

Sound