Unity Certification Prep-Chapters 1-5

Unity Certification Prep-Chapters 1-5

12th Grade

74 Qs

quiz-placeholder

Similar activities

REVIT Review

REVIT Review

9th - 12th Grade

70 Qs

Skills Practice Unit 1

Skills Practice Unit 1

6th Grade - University

77 Qs

Video Game Design Exam 2024

Video Game Design Exam 2024

12th Grade

71 Qs

Animation and Game Design Unit 1 M1 Quiz

Animation and Game Design Unit 1 M1 Quiz

12th Grade

71 Qs

APCS Principles Practice Exam

APCS Principles Practice Exam

8th Grade - University

75 Qs

First Semester Final Review

First Semester Final Review

9th - 12th Grade

72 Qs

Bonanza HS Robotics Sem 2 Review

Bonanza HS Robotics Sem 2 Review

9th - 12th Grade

74 Qs

QuickBooks Online

QuickBooks Online

9th - 12th Grade

75 Qs

Unity Certification Prep-Chapters 1-5

Unity Certification Prep-Chapters 1-5

Assessment

Quiz

Computers

12th Grade

Medium

Created by

Cynthia Hendrix

Used 61+ times

FREE Resource

74 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Concept art:

Lays our every light and material used

Is only useful in a first-person game

Provides a unifying point for art direction

Helps defines gameplay and mechanics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Possible release of information about work at a studio is often governed by this kind of legal contract

Non-Disclosure Agreement

Constitution of Intellectual Property

Civil Disclosure Agreement

Contract of Binding

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Some accumulation, attacking and player health are examples of

Game narrative

Audio implementations

Game mechanics

Physics implementation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This game type often features mechanics such as card games, board games, simple arcade style games and puzzles:

Installation games

Casual games

Console games

Exploration games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

At a game studio, this person is responsible for ensuring the overall look and feel is consistent:

Concept artist

Game Designer

Level Designer

Art Director

6.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

The first thing to consider when making a game is

The game platform

The target audience

The game engine

The distribution channel

7.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

One of the most significant difference between players and how they engage in games is?

Play style (core vs. casual)

Culture

Gender

Age

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?