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Unity Certification Prep-Chapters 1-5

Authored by Cynthia Hendrix

Computers

12th Grade

Used 66+ times

Unity Certification Prep-Chapters 1-5
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74 questions

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1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Concept art:

Lays our every light and material used

Is only useful in a first-person game

Provides a unifying point for art direction

Helps defines gameplay and mechanics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Possible release of information about work at a studio is often governed by this kind of legal contract

Non-Disclosure Agreement

Constitution of Intellectual Property

Civil Disclosure Agreement

Contract of Binding

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Some accumulation, attacking and player health are examples of

Game narrative

Audio implementations

Game mechanics

Physics implementation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This game type often features mechanics such as card games, board games, simple arcade style games and puzzles:

Installation games

Casual games

Console games

Exploration games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

At a game studio, this person is responsible for ensuring the overall look and feel is consistent:

Concept artist

Game Designer

Level Designer

Art Director

6.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

The first thing to consider when making a game is

The game platform

The target audience

The game engine

The distribution channel

7.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

One of the most significant difference between players and how they engage in games is?

Play style (core vs. casual)

Culture

Gender

Age

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