Y8 - GM - L05 - Selection Structures Quiz

Quiz
•
Computers
•
12th Grade
•
Hard

Terry Watts
FREE Resource
5 questions
Show all answers
1.
DROPDOWN QUESTION
1 min • 1 pt
Fill in the Blanks - Part 1
-
If kettle has no water then
Fill Kettle with water
(a)
Boil Kettle
Spoon hot chocolate into the cup
(b)
Pour boiled water from kettle into the cup
(c)
(d)
Stir hot chocolate
Else stir until it is mixed before proceeding
(e)
Add a dash of milk
2.
DROPDOWN QUESTION
1 min • 1 pt
Fill in the Blanks - Part 2
-
(a)
Add whipped cream on to the top of the drink
(b)
(c)
(d)
If drink is cool enough then
Drink hot chocolate
(e)
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is happening in this segment of code? (click the image to enlarge it)
If the score is greater than 1000 then draw the caption “you win” at coordinates 0,0 else draw the caption “Game Over” at the ROOM coordinates 0,0
If the score is greater than OR EQUAL to 1000 then draw the caption “you win” at coordinates 0,0 else draw the caption “Game Over” at the ROOM coordinates 0,0
If the score is greater than 1000 then draw the caption “you win” at coordinates 0,0 else draw the caption “Game Over” at the OBJECT coordinates 0,0
If the score is greater than 1000 then draw the caption “Game Over” at coordinates 0,0 else draw the caption “You Win” at the ROOM coordinates 0,0
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is happening in this segment of code? (click the image to enlarge it)
If the score is greater than 1000 and if the “game_complete” variable equals true then set the score to 0 else add 10 to the score
If the score is greater than 1000 and if the “game_complete” variable DOES NOT equal true then set the score to 0 else add 10 to the score
If the score is greater than 1000 and if the “game_complete” variable is equal to true then set the score to 0 else set the score to 10
If the score is greater than 1000 and if the “game_complete” variable is equal to true then add 10 to the score to 0 else set the score to 10
5.
REORDER QUESTION
1 min • 1 pt
What order should these blocks go in if ….
…when the player presses the left mouse button and the player instance exists then it removes itself from the game otherwise if the right mouse button has been pressed the player loses a life.
Rearrange the blocks below into the order in which these actions should run:
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