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Crash Course AI Playing Games

Computers

8th Grade

Used 5+ times

Crash Course AI Playing Games
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7 questions

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1.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What is one of the main reasons why AI researchers spend time teaching AI how to beat humans at games?

Games provide a fun motivation to learn AI programming.

Games are a good way to test new AI algorithms.

Games provide training data for AI systems.

Games are popular and attract attention.

2.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

How do AI systems generate training data for themselves?

By playing against expert human gamers.

By analyzing previous games played by humans.

By playing against other AI systems.

By playing against themselves.

3.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What can comparing AI against expert human gamers help us determine?


The difficulty of problems that AI can solve.

The strategies that lead to victory in games.

The improvement of AI over time.

The best AI algorithms for different games.

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Why do some AI programming demos focus on games?

Games provide a fun, motivating context for AI learning.

Games are simple and easy to program.

Games are the most popular use case for AI.

Games can generate large amounts of training data.

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

What was the Mechanical Turk, invented by Wolfgang von Kempelen, able to do?

Play chess against humans and win.

Move chess pieces mechanically using a clock-like contraption.

Fool people into thinking it was a machine playing chess.

Solve complex mathematical problems.

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

When did AI programs start getting good at playing chess and checkers?

In the late 1940s and early 1950s.

In the 1990s and 2000s.

In the 1970s and 1980s.

In the 1960s and 1970s.

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which game did IBM's Deep Blue beat the chessmaster Garry Kasparov in?

Checkers.

Go.

Tic-tac-toe.

Chess.

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