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QUIZZY OF 'GAMIFICATION'

Authored by NURISYA PUTERI BINTI SABRI 160856

Education

University

Used 3+ times

QUIZZY OF 'GAMIFICATION'
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does it mean by gamification in education?

A platform to evaluate students.

Involves using game-based elements.

A game play by students for fun.

A traditional way of teaching

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many types of gamification?

4

2

3

1

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Is it correct that gamification can be used in class settings and online platforms?

No

Yes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Incorporating game-like elements in education helps to enhance students'

Confusion

Stress levels

Engagement

Isolation

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is 'Kahoot!' ?

A game where we hide things from students.

A platform to look for news.

An activity we play in the class where students need to escape the classroom.

A platform to create interactive surveys and quizzes.

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What are the weaknesses of using in-class activity?

Not always practical.

Lack of interaction witn peers.

Requires more effort.

Can be a distraction.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the "Hot Seat" game, students take turns being in the spotlight. What does this promote?

Isolation

Shyness

Collaboration

Silence

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