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Character/Game Design

Authored by Byron Braxton

Computers

8th Grade

10 Questions

Used 10+ times

Character/Game Design
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1.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

The player character defines how your game will be experienced

False

True

2.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

In games like Super Meat Boy your character's movements are your main skill throughout the game

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

What is "Motivational Punishment"?

Dying/Losing feels like a learning opportunity instead of punishment

Results of playing before reading all the directions

When your enemy is weaken by your movements

When the enemy is impossible to defeat

4.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

When the game rewards you for completing a level or doing well

Level Up

Player Rewards

Reinforcing Achievements

Game Highlights

5.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Rage Games are generally -

easy to learn, but fun to master

easy to learn, but fun to play

difficult to learn, but easy to play

easy to learn, but hard to master

6.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Good Designers usually make games that are extremely difficult

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

There is generally no benefits for game designers to study other games

True

False

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