Chapter 3 Physics

Chapter 3 Physics

Assessment

Quiz

Instructional Technology

11th Grade

Medium

Created by

William Swain

Used 3+ times

FREE Resource

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A Normal Map is used to add surface detail to meshes without adding complex geometry.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which two properties are used to manipulate the reflectivity of the Standard Surface Shader material?

Reflectiveness and Specularity

Hue and Saturation

Albedo and Emissive

Metallic and Smoothness

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which Rigidbody property controls the simulated quantity of matter in an object?

Drag

Angular Drag

Mass

Inertia

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Drag property of the Rigidbody component control?

How much air resistance affects the movement of an object


The quantity of matter in that object.

Whether the object is affected by gravity.

How much air resistance affects the rotation of an object.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which type of Collider can be marked Convex to generate a closer approximation of an object's shape?

MeshCollider


BoxCollider

SphereCollider

CapsuleCollider

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which Unity asset is used to control the friction and bounciness of an object?

Physics Surface

Surface Material

Physic Material

Collision Surface

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If two objects collide and one has a Bounciness of 1 and the other has a Bounciness of 0 but these objects are using Bounce Combine: Average, what will be the resulting Bounciness value applied to each object?

1

0

0.5

0.25

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