Game design

Game design

12th Grade

10 Qs

quiz-placeholder

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Game design

Game design

Assessment

Quiz

Computers

12th Grade

Medium

Created by

Lavanya J

Used 13+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the concept of 3D transformation and provide an example.

3D transformation is the process of changing the position, rotation, and scale of an object in a 3D space. For example, rotating a cube in 3D space to create different perspectives.

3D transformation is the process of converting 2D images into 3D images. For example, turning a flat image of a circle into a 3D sphere.

3D transformation is the process of creating 3D models using computer software. For example, designing a 3D car model using a computer program.

3D transformation is the process of changing the color and texture of an object in a 3D space. For example, changing the color of a 3D model from red to blue.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a quaternion and how is it used in 3D graphics?

A type of fruit used as a texture in 3D graphics

A type of camera used to capture 3D images

A programming language used to create 3D models

A mathematical concept used to represent rotations in 3D space and to avoid gimbal lock in 3D graphics.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Discuss the role of a camera in 3D graphics and its relationship with projection.

The relationship with projection involves the process of projecting the 2D scene onto a 3D plane

The camera in 3D graphics has no role in defining the viewpoint and perspective of the scene

The camera in 3D graphics defines the viewpoint and perspective of the scene, and its relationship with projection involves the process of projecting the 3D scene onto a 2D plane.

The camera in 3D graphics only captures images and has no impact on the perspective of the scene

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the concept of clipping in computer graphics and its significance.

Clipping is the process of adding objects to the view window

Clipping only removes objects that are partially outside the view window

Clipping is not significant in computer graphics

Clipping in computer graphics is the process of removing the objects or parts of objects that are outside the view window or viewport. It is significant because it helps in improving the efficiency of rendering by only displaying the objects that are visible within the view window.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do human interface devices contribute to 3D graphics and virtual reality?

They are only used for 2D graphics and have no relevance to 3D graphics and virtual reality

They slow down the rendering of 3D graphics and virtual reality

They have no impact on 3D graphics and virtual reality

They allow users to interact with 3D graphics and virtual reality environments.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the different types of 3D transformations and their applications?

Twisting, bending, warping

Expansion, compression, flipping

Translation, rotation, scaling, and shearing

Reflection, skewing, mirroring

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Discuss the advantages of using quaternions over other methods for 3D rotation.

Quaternions are less accurate for 3D rotation

Quaternions are not compatible with most 3D graphics software

Quaternions are more complex and difficult to understand

Quaternions provide a compact representation of 3D rotations and avoid gimbal lock.

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