
39. Algorithms - Tracing Algorithms Quiz
Authored by Andy Workman
Computers
9th - 12th Grade
Used 2+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using trace tables in programming?
C) To create visual designs of the program
D) To debug syntax errors
A) To write code more efficiently
B) To spot logic errors and test the accuracy of an algorithm
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does a trace table typically involve?
D) Testing the program with different inputs
B) Drawing flowcharts for the program
A) Examining a printed extract of code and running through the program
C) Writing pseudocode for the program
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of updating a trace table when using it to understand a program?
D) To track the history of the program
C) To create a backup of the program
B) To show that you know the value of one is being replaced by another value
A) To make the program run faster
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the value of 'total' after the first iteration of the for loop in the example program?
D) 24
C) 6
B) 2
A) 1
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the value of 'counter' after the second iteration of the for loop in the example program?
C) 4
B) 3
A) 2
D) 5
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the output of the example program when the user enters the integer 5?
B) 60
A) 30
D) 150
C) 120
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the example program calculate?
C) Fibonacci sequence
D) Square root
A) Prime numbers
B) Factorial of a number
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