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Gmetrix Unity-Chapters 6-8 Test

Authored by Melinda Hester

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Gmetrix Unity-Chapters 6-8 Test
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21 questions

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1.

OPEN ENDED QUESTION

30 sec • Ungraded

Name

Evaluate responses using AI:

OFF

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

A component which applies the laws of physics to an object.

Audio
Rendering
Physics
UI

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Allows a game object to bump into another object

Collider
Joint
Rigidbody
Mass

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Ways of effecting physics like bouncing and platform formation

Collider
Effector
Rigidbody
Mass

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Allows an object to bend at a designated point

Collider
Effector
Joint
Rigidbody

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Defines an object’s mass, volume, and determines collision detection

Collider
Rigidbody
Effector
Joint

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

The weight of an object

Collider
Mass
Drag
Interpolate

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