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Unreal Engine Terminology

Authored by Simone Prado

English

Professional Development

CCSS covered

Used 2+ times

Unreal Engine Terminology
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do we use to make game parts without writing code?

Actor

Blueprints

Component

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool helps you see everything in your game project?

Level Design

Project

Game Mode

3.

MATCH QUESTION

1 min • 1 pt

Match the following

Any object in the game world

Actor

A visual scripting system

Component

Adds functionality to Actors

Blueprints

4.

REORDER QUESTION

1 min • 1 pt

Arrange in order of use when starting a new game feature.

Choose Your Tools

Test

Plan How to Do It

5.

CATEGORIZE QUESTION

3 mins • 1 pt

Organize these options into the right categories

Groups:

(a) Tools

,

(b) Results/ Outcomes

mproved player experience

Actor

Blueprints

A fun mini-game

6.

DRAG AND DROP QUESTION

1 min • 1 pt

​ (a)   is the base class of all interactive objects in Unreal Engine that players can see and use.

Actor
Blueprints
Component

7.

REORDER QUESTION

1 min • 1 pt

Arrange these steps to add a new puzzle to "Fortnite Fun Park."

Test the puzzle in the game.

Pick where the puzzle goes in the park.

Decide what puzzle you want.

Use Blueprints to build the puzzle.

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