
Programación Orientada a Objetos
Authored by Gajal Singhal
Computers
10th Grade
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is a class in object oriented programming?
A class in object oriented programming is a database table
A class in object oriented programming is a blueprint for creating objects.
A class in object oriented programming is a variable
A class in object oriented programming is a type of function
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Define object in the context of object oriented programming.
An object is a variable in object oriented programming
An object is a function in object oriented programming
An object is a comment in object oriented programming
An object is a real-world entity that has state and behavior, and it is an instance of a class in object oriented programming.
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the purpose of inheritance in object oriented programming?
To prevent code reusability
To allow a new class to inherit properties and behaviors from an existing class.
To limit the functionality of the new class
To create completely independent classes
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
How does encapsulation help in achieving data hiding in object oriented programming?
Encapsulation helps in achieving data hiding by restricting access to the internal state of an object and only allowing access through the object's methods.
Encapsulation only allows access to the internal state of an object through direct manipulation
Encapsulation has no impact on data hiding in object oriented programming
Encapsulation allows unrestricted access to the internal state of an object
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Differentiate between class and object in object oriented programming.
A class is used for storing data, while an object is used for defining methods.
A class is only used in procedural programming, while an object is only used in object oriented programming.
A class is a specific instance of an object, while an object is a general blueprint for creating classes.
A class is a blueprint for creating objects, while an object is an instance of a class.
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What are the advantages of using inheritance in object oriented programming?
Inheritance does not allow for flexibility in modifying the behavior of classes
Using inheritance can result in tight coupling between classes
Inheritance leads to increased code complexity and maintenance
The advantages of using inheritance in object oriented programming include code reusability and promoting a hierarchical relationship between classes.
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
How does encapsulation promote the concept of information hiding?
Encapsulation restricts access to certain components, preventing the direct modification of data and promoting the concept of information hiding.
Encapsulation exposes all components, allowing direct modification of data and undermining the concept of information hiding.
Encapsulation has no impact on access to components, therefore not affecting the concept of information hiding.
Encapsulation only hides data from the developer, but not from external users, thus not promoting the concept of information hiding.
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