
User Interface and Graphic Design in Games
Authored by Steph Steph
English
12th Grade
CCSS covered
Used 8+ times

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14 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the five elements that Dr. Nielson pinpointed as important for user interface design?
Color, texture, size, shape, and form
Learnability, efficiency, memorability, error tolerance and prevention, and satisfaction
Symmetry, balance, contrast, hierarchy, and alignment
Typography, layout, space, consistency, and contrast
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is graphic design when talking about games?
The process of creating game characters
The development of game storylines
Symbology, text size, layout, and readability
The programming of game mechanics
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is visual hierarchy?
The order in which a game is played
The way that aspects of the graphic design compete for attention
The structure of a game's levels
The progression of a player's skills in a game
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT an element of a visual hierarchy?
Size
Color
Contrast
satisfaction
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is "flavor text" in the context of games?
The main storyline of a game
Instructions on how to play the game
Fun and unnecessary but enriching details
The text describing the game's controls
Tags
CCSS.L.11-12.5
CCSS.RL.11-12.4
CCSS.L.11-12.4
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does "consistency" mean in the context of user interfaces?
Changing design elements frequently
Maintaining expected design norms
The variety of different design styles
The use of contrasting elements
Tags
CCSS.RI.11-12.4
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of symbology in board games?
To make the game more complex
To represent bigger ideas
To provide a narrative to the game
To increase the game's difficulty
Tags
CCSS.RI.11-12.7
CCSS.RI.9-10.7
CCSS.RL.11-12.7
CCSS.RL.9-10.7
CCSS.RI.8.7
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