Understanding Video Games

Understanding Video Games

Professional Development

7 Qs

quiz-placeholder

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Understanding Video Games

Understanding Video Games

Assessment

Quiz

English

Professional Development

Hard

Created by

ALEXANDER LLANOS

Used 1+ times

FREE Resource

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What might be the general public’s view on video games, according to the text?

a) Video games are widely appreciated for their educational value.

b) Video games are often misunderstood and linked to negative behavior.

c) Video games are mostly played by young people.

d) Video games are not popular anymore.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What might be a negative aspect of gaming mentioned in the text?

a) The high cost of video games.

b) The addictive nature of some games.

c) The lack of variety in video games.

d) Difficulty in accessing video games.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be inferred about the portrayal of gaming in the media?

a) It is often portrayed as a constructive and educational tool.

b) It is mostly shown in a positive light.

c) It is frequently associated with violence and crimes.

d) It is rarely discussed in the media.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the text, how do video games potentially affect mental health?

a) They have no significant impact on mental health.

b) They improve emotional well-being for many players.

c) They cause mental health issues.

d) They are used by therapists for treatment.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What future trend does the text suggest about gamers' opinions?

a) Gamers' opinions will become less important over time.

b) The gaming industry will ignore the opinions of gamers.

c) Gamers' voices will play a significant role in shaping gaming culture.

d) Gamers will prefer not to share their opinions publicly.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be inferred about Qutee's role in the gaming community?

a) It's a platform for gamers to discuss new game releases.

b) It's primarily for reporting problems in games.

c) It gives gamers a chance to share their positive experiences.

d) It is a gaming development company.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Based on the text, what is an effect of gaming on social relationships?

a) Gamers tend to isolate themselves from society.

b) Gaming leads to making new friendships.

c) Gamers prefer online relationships over real-life interactions.

d) Gaming decreases the ability to form friendships.