Ethics of Multiplayer Games Design

Ethics of Multiplayer Games Design

12th Grade

16 Qs

quiz-placeholder

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Ethics of Multiplayer Games Design

Ethics of Multiplayer Games Design

Assessment

Quiz

Specialty

12th Grade

Easy

Created by

James Phillips

Used 2+ times

FREE Resource

16 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the title of the paper presented by Lucy Sparrow and her co-authors?

The ethics of multiplayer game design and community management: Industry perspectives and challenges

Ethical considerations in game design

The challenges of online game design

Community management in multiplayer games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What unethical behaviors are mentioned as being exhibited by players in online multiplayer games?

Playing fairly, respecting others, following rules

Sharing, helping, cooperating, guiding

Griefing, cheating, trolling, hacking

Designing, developing, managing, producing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do players use to make ethical judgements about in-game behaviors?

Community feedback

'Ludomoral' factors

Personal preferences

Game design principles

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many in-depth interviews were performed with game industry professionals for this research?

30

15

10

21

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the first theme from the reflexive thematic analysis highlight?

Ethics compete with functionality in the design process

The importance of graphics over gameplay

The role of music in game design

Player satisfaction and engagement

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What risk did one participant mention that comes with ethical design decisions?

Risk of overcomplicating the game design

Risk of game being too easy

Risk of underestimating the target audience

Risks to reputation, revenue, safety, and wellbeing

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the design considerations created based on participants' insights?

Focusing solely on profit

Ignoring player feedback

Limiting player interactions

Foresight and planning

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