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BACS3323 Chapter 2 - Movement Part 1 -Lecture

Authored by BEE TAN

Computers

12th Grade

Used 15+ times

BACS3323 Chapter 2 - Movement Part 1 -Lecture
AI

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8 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between AI and animation in terms of movement?

AI is like a chess player making strategic moves, while animation is like a puppeteer controlling the movements of a marionette

AI and animation are the same

AI is for characters, animation is for objects

AI is for 2D games, animation is for 3D games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between kinematic and dynamic movement algorithms?

Dynamic algorithms are for NPCs, kinematic algorithms are for players

Kinematic algorithms are for 3D games, dynamic algorithms are for 2D games

Dynamic algorithms consider current motion, while kinematic algorithms do not

Kinematic algorithms consider acceleration, while dynamic algorithms do not

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'Seek' behavior in autonomous vehicle navigation?

To adjust the vehicle's path to avoid obstacles

To predict where other vehicles will be and navigate towards that point

To make the vehicle follow a specific route around a destination

To bring the vehicle to a complete stop

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a tile-based game environment, how does movement occur?

Characters move based on sound cues

Characters move freely in any direction

Characters move tile by tile with limited directions

Characters move in a continuous environment

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'Line of Sight' method in game programming?

To determine if the player has enough resources

To calculate the distance between characters

To detect if an NPC has seen the player

To create visual illusions

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key factor in implementing the 'Pursue' behavior in autonomous vehicle navigation?

Calculating the current distance to the destination

Avoiding pedestrians and other vehicles on the road

Predicting the destination's future position based on traffic patterns

Stopping the vehicle's movement at traffic signals

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of 'Steering Behaviors' in game development?

To control the game's physics engine

To achieve higher level goals using global calculations

To create complex strategies for characters

To give characters life-like navigation abilities

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