Search Header Logo

Impact of Game-Based Learning on Vocabulary Acquisition

Authored by Logan Deblieck

World Languages

12th Grade

Impact of Game-Based Learning on Vocabulary Acquisition
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

100 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the new and fun way to teach repetitive skills mentioned in the abstract?

Traditional paper and pencil style worksheets

Online game-based learning

In-person lectures

Reading textbooks

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In which grades did the researcher focus on using online game-based learning for vocabulary acquisition?

5th and 6th grade

6th and 7th grade

7th and 8th grade

8th and 9th grade

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which software did the researcher use along with traditional worksheets to teach vocabulary?

Gimkit, Bloxels, and Quizlet

Gimkit, Bloxels, and Quizizz

Gimkit, Blooket, and Quizlet

Gimkit, Blooket, and Quizizz

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where was the study on the impact of game-based learning on vocabulary acquisition conducted?

Southwest Minnesota

Southeast Minnesota

Northwest Minnesota

Northeast Minnesota

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How long did the researcher implement games in the classroom for the study?

Two weeks

Three weeks

Four weeks

Five weeks

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of the test given at the end of each week by the researcher?

To grade the students' performance

To determine the effectiveness of traditional worksheets

To determine whether using online games was an effective way of learning vocabulary

To decide which games to use in the future

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of the study mentioned in the introduction?

To determine the effectiveness of traditional paper and pencil methods for vocabulary learning

To determine whether online games like Blooket and Gimkit can help students acquire vocabulary in a foreign language

To compare the effectiveness of different online game-based learning applications

To assess the motivation levels of students when playing educational games

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?