
Impact of Game-Based Learning on Vocabulary Acquisition
Authored by Logan Deblieck
World Languages
12th Grade

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100 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the new and fun way to teach repetitive skills mentioned in the abstract?
Traditional paper and pencil style worksheets
Online game-based learning
In-person lectures
Reading textbooks
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In which grades did the researcher focus on using online game-based learning for vocabulary acquisition?
5th and 6th grade
6th and 7th grade
7th and 8th grade
8th and 9th grade
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which software did the researcher use along with traditional worksheets to teach vocabulary?
Gimkit, Bloxels, and Quizlet
Gimkit, Bloxels, and Quizizz
Gimkit, Blooket, and Quizlet
Gimkit, Blooket, and Quizizz
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Where was the study on the impact of game-based learning on vocabulary acquisition conducted?
Southwest Minnesota
Southeast Minnesota
Northwest Minnesota
Northeast Minnesota
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How long did the researcher implement games in the classroom for the study?
Two weeks
Three weeks
Four weeks
Five weeks
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the purpose of the test given at the end of each week by the researcher?
To grade the students' performance
To determine the effectiveness of traditional worksheets
To determine whether using online games was an effective way of learning vocabulary
To decide which games to use in the future
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main purpose of the study mentioned in the introduction?
To determine the effectiveness of traditional paper and pencil methods for vocabulary learning
To determine whether online games like Blooket and Gimkit can help students acquire vocabulary in a foreign language
To compare the effectiveness of different online game-based learning applications
To assess the motivation levels of students when playing educational games
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