Online Training and Learning

Online Training and Learning

11th Grade

13 Qs

quiz-placeholder

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Online Training and Learning

Online Training and Learning

Assessment

Quiz

Computers

11th Grade

Easy

Created by

Liam Dunphy

Used 2+ times

FREE Resource

13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Imagine Emilie and Zak diving into a world of interactive media systems during their corporate training programs. How does this digital adventure primarily benefit them?

To slash the training costs for their treasure-hunting company

To cater to their unique learning styles with a treasure trove of media types

To send the in-person trainers on a long vacation

To speed through the training modules like a race car

Answer explanation

The digital adventure primarily benefits Emilie and Zak by catering to their unique learning styles with a treasure trove of media types, enhancing their training experience.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

🌟 Imagine you're tasked with developing an innovative app for a high school's learning platform. Which of these technologies is NOT typically a go-to choice for educational software development? 🌟

Augmented Reality

Gamification

Simulation

Virtual Reality

Answer explanation

Virtual Reality is NOT typically a go-to choice for educational software development, unlike Augmented Reality, Gamification, and Simulation which are commonly used in educational apps.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Imagine Luke and Zak are gearing up to become top-notch pilots! How does a flight simulator elevate their training experience?

To completely take over the skies, replacing real flights

To dive deep into the books, focusing only on what's written

To make their learning journey less hands-on and more yawn-inducing

To mimic thrilling, real-life flying adventures in a safe, controlled setup

Answer explanation

A flight simulator elevates Luke and Zak's training experience by mimicking thrilling, real-life flying adventures in a safe, controlled setup, providing hands-on practice without the risks of actual flights.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Imagine you're in a virtual world! Which of these activities best illustrates the idea of simulation?

Zooming through the streets in a real car

Soaring the skies in a flight simulator

Diving into an epic video game adventure

Flipping through the pages of an educational textbook

Answer explanation

The best activity illustrating simulation is soaring the skies in a flight simulator, as it replicates the experience of flying without actually being in a real plane.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Imagine you're planning a city-wide scavenger hunt with Emilie and Zak, where the clues are based on historical facts and landmarks. What's the main goal of turning this scavenger hunt into an educational adventure?

To make learning content less accessible

To increase the difficulty of learning materials

To make educational content more interactive and engaging

To discourage continuous learning

Answer explanation

The main goal of turning this scavenger hunt into an educational adventure is to make educational content more interactive and engaging.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Imagine you're leveling up in a mobile fitness adventure crafted by Luke and Kye. Which superpower (feature) of gamification helps you smash your fitness goals?

Vanishing all forms of epic challenges

Locking away exclusive workout quests

Reducing your heroic interactions with the app

Unlocking scoring spells and treasure rewards for conquering exercises

Answer explanation

The correct choice is unlocking scoring spells and treasure rewards for conquering exercises, as it incentivizes and motivates users to achieve their fitness goals through gamification elements.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Imagine you're on a project with Luke and Kye, developing a mobile app that can measure furniture dimensions and place it virtually in a room. What technology enables this app to overlay the virtual furniture onto the real-world view?

A printer

A radio

A camera and a display device

A typewriter

Answer explanation

The correct technology enabling the app to overlay virtual furniture onto the real-world view is a camera and a display device.

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