Interactive Training Quiz

Interactive Training Quiz

Professional Development

15 Qs

quiz-placeholder

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Interactive Training Quiz

Interactive Training Quiz

Assessment

Quiz

Design

Professional Development

Easy

Created by

Ramon (raclojr)

Used 2+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What are the 3 types of interactions

Button

Interactions

Frame
Interactions

Timeline

Interactions

Conditional

Interactions

Answer explanation

Button Interaction - User determines when interaction/animation happens on click.

Timeline Interaction - Timeline determines when interaction/animation happens when a frame is activated.

Conditional Interaction - Meeting certain conditions determines when interaction/animation happens when a frame is activated.

2.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

How does code communicate with symbols and timeline?

Instance Name

Symbols

Labels

Frame Numbers

Answer explanation

For a code to work, it needs to communicate with symbols, frames, and labels.

For it to communicate it needs to know the names, value, or label names.

3.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Complete this line of code to interact with the current timeline.
____.play();

Answer explanation

"this" in code indicate where the code is currently being written. It creates a starting point that the code can use to navigate within the file.

4.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Use this line of code to jump and play to frame 29.
this.___________(29);

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which part of this code is the instance name of a symbol?
this.parent.mc_symbol.play();

this

parent

mc_symbol

play

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which part of this code lets you access the parent timeline of the current timeline?
this.parent.mc_symbol.play();

this

parent

mc_symbol

play

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which part of this code separates the elements of this code?
this.parent.mc_symbol.play();

;

_

()

.

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