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BELL RINGER: Unity C# Review 1

Authored by JASON SAMMONS

Computers

10th Grade

Used 1+ times

BELL RINGER: Unity C# Review 1
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Media Image

You are trying to STOP spawning enemies when the player has died and have created the two scripts below to do that. However, there is an error on the underlined code, “isAlive” in the EnemySpawner script. What is causing that error?

The “p” should be capitalized in “playerController.isAlive”

The “bool” in the PlayerController class needs a “public” access modifier

The if-statement cannot be in the Update method

“isAlive” must start with a capital “I” (“IsAlive”)

2.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

In your game, you want to increase the player's health by 10 points when they pick up a health pack. You've written the following line in your script, but it's not working: playerHealth =+ 10;. What is the correct way to write this line?

playerHealth =+ 10;

playerHealth += 10;

playerHealth = 10+;

playerHealth +== 10;

3.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To create a more dynamic game, you decide to randomly generate the color of an object at the start of the game. Which of the following code snippets correctly changes the object's color to a random color?

gameObject.GetComponent().material.color = Random.Color();

gameObject.GetComponent().material.color = new Color(Random.value, Random.value, Random.value);

gameObject.GetComponent().material.color = Color.Random();

gameObject.GetComponent().material.color = Color(new Random.value, new Random.value, new Random.value);

4.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Media Image

When you run a project with the code below, you get the following error: “NullReferenceException: Object reference not set to an instance of an object.” What is most likely the problem?


The Player object does not have a collider

The Enemy object does not have a Rigidbody component

The “Start” method should actually be “Update”

There is no object named “Player” in the scene

5.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Media Image

Which of these is the correct way to get a reference to an AudioSource component on a GameObject?

Select image to expand

Line A

Line B

Line C

Line D

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